Jumat, 25 Desember 2009

The Care and Feeding of Warriors: The Warrior of 2009

The Care and Feeding of Warriors is WoW.com's column most fragrant primary oils for ingest in baths and to spruce up the house. Unfortunately I don't undergo anything most those so I'm feat to impact to speech most activity a warrior in World of Warcraft instead. My hands are tied, I'm afraid.

Wow, that was a year, huh? From the dizzying highs of choler description in Naxxramas to the somewhat inferior dizzying highs of Ulduar, arms' constant phylogenesis and endorsement spec's staggering makeover as the treatment launched, 2009 was a assemblage that saw warriors sway from crowning DPS and solidified tanks as if in whatever collection of gale obligate wind. Armor Penetration went from a stat we'd take if we had to and is today digit of our crowning DPS stats, Block got a makeover that led to changes in how abilities aforementioned Shield Block and Shield Slam calculate, and in generalized we saw the effects of stat inflation on equipment rattling impact an gist on us and how we stack up to added classes as tanks and DPS. If you were a tanking warrior in Naxx on Jan 1st. 2009, for example, you haw impact had upwards of 35k health. (To be honest, it's hornlike for me to remember, it haw impact gotten up to 38k if you stacked stamina.) Now, a intermeshed TotGC cell travel into ICC crapper pretty easily impact 54 to 55k upbeat full raid buffed.

And it's exclusive feat up from here. Icecrown Citadel promises such improved organisation as substantially as crazy senior edifice procs that should impact warriors, be they DPS or tanks, salivating.

Warriors impact definitely had their ups and downs this year, but I think we crapper say we're success the assemblage on a evenhandedly broad note. Fury DPS has managed to intend backwards to a combative locate with the newborn weapons, blazonry ease lags behindhand but has solidified PvP and PvE uses, and endorsement is quite mayhap the azygos strongest tanking collection by morality of sheer flexibility: added tanks haw impact more health, more armor, or more AoE threat, but protection's suite of abilities includes standouts aforementioned Shockwave, Vigilance, Spell Reflection and Warbringer, making it mayhap #2 in every azygos tanking collection when no collection crapper claim to be #1 in them all. Let's countenance at whatever changes and how they shook discover for warriors.

Titan's Grip

Yes, modify a assemblage and a month later, Titan's Grip has denaturized how warrior's DPS forever. It's not meet choler that it changed, either: the kinda radical organisation elements included in the blazonry tree are instrument to the travail inexplicit in disagreeable to equilibrise a tree that DPS' with digit 2h instrument against a tree that sees that digit 2h and raises it added one.

Titan's Grip didn't meet drive organisation problems for arms, however: the talent itself required a aggregation of adjustment until it reached its underway state. It's no secret that I dislikable the impact penalisation when it was originally introduced, chortled in glee when it was removed, and then wept taste black tears when the talent instead gained a insipid 10% alteration penalisation to equilibrize the goodness of having every the stats of digit two-handers. I'm ease not thrilled most that penalty, or the intent that in order to match some added organism DPS who uses a digit hander I impact to spend DKP on added digit and then take that penalisation on crowning of it, but I can't deny the grounds of my senses: as equipment improves modify penalized Titan's Grip meet gets meliorate and meliorate and better. (Hey, when a tanking warrior crapper go DPS for digit fight, throw on his DPS equipment and alter to his senior DPS raiding description and impact 9.5k DPS, modify the most taste curmudgeon in existence has to admit he was wrong.)

Titan's Grip is a problematic talent, to be sure. I wait it module order further adjustment as we go into Cataclysm and wager fivesome more levels, with the redesigned talent trees and modify more coercive gear. But it does what it was witting to do and moves choler DPS away into a unique and iconic level.


Dual Talent Specialization

Was anything as direct and direct collection dynamical for every azygos collection in the mettlesome as Dual Talent Specialization? Perhaps it wasn't as bounteous a deal for the so called 'pure' classes, but for classes who crapper action digit or more roles, this was an unconditional revelation. As daylong as you crapper ready your gear, glyphs and specs current, you today impact the knowledge to (as meet digit example) cell and impact a DPS spec, or PvP and PvE. The customization and flexibility this offers is exclusive astonishing, and it's a feature I'm so pleased they decided to locate into the game.


Armor Penetration

Until connector 3.1 dropped, no digit was rattling intellection every that such most Armor Pen. It had its moment backwards in BC with enchants aforementioned Executioner and weapons aforementioned Cataclysm's Edge, but grouping were mostly of the instrument that ArP was a unclear and rattling clumsy stat. But 3.1 made ArP vital to the DPS warrior. So such so that there was wonkiness with the stat and has been ever since: we quickly saw it capped so it couldn't reduce fit to below zero, there was such communicating of how the stat was premeditated at every (to the saucer where devs actually explained it, something they rarely do) and the turn of ArP rating you necessary to actually reduce fit was accumulated in connector 3.2.2 to come it's runaway popularity among fleshly DPSers.

Since warriors are pretty near to being a purely fleshly DPS collection (we impact a some bleeds and spread effects) ArP is digit of those stats that, of every bag wearers, benefits us the most. While it's gone backwards and forth ever since it came roaring backwards with Ulduar, you exclusive cannot ignore ArP if you poverty to DPS as a warrior.


Block
It's been a wave coaster of a assemblage for us country tanks. We talked most country backwards in May, and connector the basic intent of country hasn't denaturized (you impact digit stats, country rating, which determines how often you block, and country value, which determines how such alteration you country when you do) country itself has had its ups and downs this year. The changes to Block in 3.2 didn't magically mend every of its issues. Even Blizzard itself said in the Q&A series that country module eventually advise to a pure proportionality system where the turn you country module not be a noise number but kinda a certain proportionality of a closed hit. This module attain the stat inferior pious on bounteous belittle pulls (in whatever instances a broad country cell crapper exclusive ignore belittle because their individualist hits module never intend over his country value, especially with talents aforementioned Critical Block) connector making it more trenchant against a boss who hits for 30k or more. (Depending on the percentages blocked, of course... likewise low and it's meet a nerf crossways the board, likewise broad and country becomes the exclusive stat anyone cares about.)

Part of the supply for warriors and country and the think we saw so such tuning when country continuance from items was accumulated (and also the think the turn of country continuance we intend from capableness wasn't) is that we ingest country as a danger stat as substantially as a alteration modify stat. Right today you crapper go endeavor arenas and see, mayhap for the prototypal time, prot warriors in broad capableness or strength/BV sets streaming around Shield Slamming as an opprobrious strategy. This is person to diminishing returns (this was locate in locate in connector 3.2) -

Shield Slam: The goodness from additional country continuance this knowledge gains is today person to diminishing returns. Diminishing returns occur erst country continuance exceeds 30 nowadays the player's take and caps the maximum alteration goodness from shield country continuance at 34.5 nowadays the player's level.

What this effectuation is that when you impact Shield Block, the turn of country continuance you intend from the talent doesn't meet bit direct to Shield Slam damage, which connector a clunky resolution is sure more foppish than the 'Shield Block meet adds danger to your Shield Slam, no damage' resolution that was the example goal. While the doubling of country continuance on equipment and the diminishing returns on country continuance for Shield Slam alteration is not ideal, it's definitely meliorate than rolling backwards to pre-WOTLK days.


Gear Scaling, Rage Generation and Rumblings of the Future

Warriors impact forever been the collection that scales the most... interestingly... with gear. We've seen anger normalization endeavor to mend this backwards when BC came discover (and modify spectacularly, too, I capableness impact added at the instance oh countenance I did) and it's been an supply ever since. The mantra is as it has ever been: a warrior leveling has the most downtime, has to kibosh and take connector discover friction and soloing, and is weaker in relatively equal equipment than nearly some added class. Then, as the warrior gets meliorate and meliorate gear, his or her qualifying capableness increases discover of order with how added classes bit because as the equipment improves, anger hungriness goes from a actual badness to a complete nonissue, gift the warrior effectively a red mana forbid that starts low and then shoots up, never feat empty.

Meanwhile, the tanking warrior finds herself or himself travel an every assorted tightrope. The equipment he or she uses to cell unconditional selection edge fights, the prizewinning of the prizewinning for activity against large fruit alteration from huge, coercive bosses, is a badness tanking anywhere else. Your prizewinning gear? Don't dress it to heroics. Oh, I undergo the DPS module be act every of their prizewinning gear, the aforementioned take and quality of equipment as your prizewinning stuff, earned in the aforementioned dungeons and raids. But you can't do that. Strap on that senior equipment with worse stats, or equipment to stack a danger stat or digit over upbeat modify if it effectuation act clog you abandoned digit tiers of noesis ago. It's not crippling, but it is irritating: I undergo I dislike losing 3k upbeat to cell a heroic.

These aspects of the class... the wonky nature of anger generation and how the collection scales... impact had profound impact on how the collection has been designed, and how it module be designed. The Warrior Q&A we saw this assemblage showed us that an awareness of this supply is ease foremost in Blizzard's countenance to future design. And the Cataclysm advertisement we saw at BlizzCon 2009 showed us that the changes module most probable be baked correct into our talents and the Mastery ability, message that we are coming to the end of the instance where a warrior uses stats aforementioned accumulation to watch the tanking viability of an item.

Make no mistake: warriors are ease dead the collection that scales prizewinning with gear. Bad equipment is nearly unhealthful to a warrior, and the meliorate suited equipment is to a role the more coercive the warrior is. Tanking is ease heavily dependent on anger from alteration taken, not dealt, and that is most probable feat to change, and we prototypal heard most it at BlizzCon.

Also, that collection Q&A said Arms Warriors maybe module intend to cell with 2h weapons, which is pretty instruction and I wanted to mention it again.


Arms goes ammo and ammo and round

It's hard, hunting backwards now, to advert that there was a instance where choler warriors wore heaps of leather and accumulation and used 2 1h weapons aforementioned reduction rogues, and blazonry warriors were the noncontroversial kings of digit bimanual instrument conflict among the clanky anger class. All finished Burning Crusade, Arms was feared for its Mace Specialization Stuns (especially when combined with a Stormherald) and of instruction Mortal Strike. Arms was regarded as a PvE DPS debuff spec, healthy to locate discover respectable numbers connector also granting Blood Frenzy to the raid.

Frankly, when Wrath was in beta, I wasn't abominably impressed with arms. The newborn knowledge Bladestorm modify weak, blazonry modify kitable, and MS meet didn't seem every that impressive anymore. Fury was over there threefold wielding 2h and I was disagreeable discover blazonry and feeling aforementioned a tool. Frankly, I rattling uncomprehensible paying attention to arms' newborn abilities aforementioned Taste for Blood, Wrecking Crew and Sudden Death. Obscured by my possess preoccupation with Titan's Grip I uncomprehensible as the developers touched blazonry as a description into the ;disciplined and solider-like' description they had in nous for it.

This time assemblage has seen a aggregation of up and downbound for arms. There was the creation of Juggernaut, followed hornlike upon by the nerf to god (but not to macros outcry catchphrases from terminal year's internet memes) which did support give blazonry such necessary comabt mobility in both PvP and in shitting onerous fights aforementioned Ulduar. In the hands of a complete player, blazonry is capable of solidified DPS and is a danger again on the PvP field (the sheer intensity of grouping querulous most Bladestorm proves that blazonry is no individual seen as the free blackball it was at the beginning of the year). Part of this is also the modify to Battle Stance adding ArP and the buffing of Sword Spec to where it's actually a useful knowledge and you won't react a brand discover of assistance for the spec. Arms is solidified now. Although modify at this New fellow we crapper find issues to fix, apparently.


There's a aggregation more to discuss, of instruction (holy poop the Dungeon Finder alone), there ever is. But here's to 2009, and hunting nervy to 2010. Patch 3.3 is the terminal field connector of Wrath of the Lich King. With the newborn Icecrown Citadel 5-man dungeons and 10/25-man raid incoming soon, connector 3.3 module deal the test expiration to Arthas. WoW.com's Guide to Patch 3.3 module ready you updated with every the latest connector news.

Tags: 2009, 2009-Year-in-review, Blizzcon, Blizzcon-2009, cataclysm-guide, cataclysm-news, class-help, expanion, expansion-three, featured, guide, next-xpac, null, patch-3.3, patch-3.3-changes, patch-3.3-wow, talent, talents, third-expansion, third-xpac, warrior-guide, warrior-info, wow-3.3-changes, wow-4.0, wow-4.0.2, wow-cataclysm, wow-class-guide, wow-class-help, wow-expansion, wow-guide, wow-new-patch, wow-patch, wow-patch-3.3, wow-patch-news, wow-talent-guide, wow-third-expansion, wow-warrior, wow-warrior-info



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