Kamis, 10 Desember 2009

Shifting Perspectives: Druid strategy in Icecrown Citadel - Marrowgar

Every week, Shifting Perspectives explores issues moving druids and those who assemble with them. This week, we interbreed our fingers and wish there are more fights like the gunship effort up ahead.

Hail, druids. I'll be continuing a countenance at Balance equipment whenever the equipment lists on Wowhead advise behaving themselves (down, boy!), which I truly wish is feat to advise happening soon. Right today they're kind of a disorderliness post-patch. In the meantime, I've been healthy to return to raiding with the benefit of a new computer, and the guild stomped finished Icecrown Citadel terminal period (with, as I previously vowed, Jaina Proudmoore's coin in my packs because it is awing and lore-appropriate and I could not be a large nerd).

As with Ulduar, I'd like to do a program of class-specific tips for each encounter. Again, I go into these forward you impact a base discernment of the fight's mechanics, and then delve into more druid-specific commentary. Before the inbound ordered of Icecrown bosses hits, I wish to impact covered Marrowgar (here), Lady Deathwhisper (in which binding Remove Curse to every of your hotkeys plays a momentous persona in the raid's success), the gunship effort (we desired to wipe the assail so we could come backwards and do it again, that's how awing it was), and Saurfang (who, for whatever incomprehensible reason, lacks a Cleave ability. Maybe it's a recessive gene).

We'll advise with nobleman Marrowgar, who module belike be the most commonly-seen Icecrown Citadel politico due to his body in the weekly assail quest. Experienced Burning Crusade raiders module discern this connexion as an unconsecrated mating of Leotheras, Mother Shahraz, and Naj'entus. It sounds complicated, but it's rattling not.

LORD MARROWGAR

BEARS: Marrowgar is rattling simple to tank. Whether you're main- or off-tanking him, you'll need to arrange up on your man tanks to mitigate alteration from his Saber Lash, and ready him turned absent from the raid. Stand there. Build threat. Build more threat. Swig your nightly cocoa. Check the impact reports. Because targets of Saber Lash can't be targeted for Bone Spike Graveyard, that's every you need to vexation about for Marrowgar's "phase one."

Regrettably, you do need to advise in this fisticuffs for his "phase 2," which makes him substantially inferior relaxing to offtank than Mother Shahraz (for whom the off-tank(s) could ordered themselves to auto-attack connector parked on crowning of the essential cell and AFK to attain a sandwich). As he transitions to modify 2, you module wager Marrowgar emote that he's beginning to spin. That's your cue to take soured in visit to refrain his whirlwind damage. Truth be told, getting impact by Bone Storm is not mostly life-threatening on the connatural edition of this connexion (we saw 2K/hit damage), but you should try to refrain it anyway because its heroic brother is substantially more potent. Going felid for this modify for the speed boost (assuming you impact Feral Swiftness, and you do impact Feral Swiftness, right?) crapper be helpful, but if Marrowgar has headed your artefact and you've backed yourself into a corner, impact Barkskin and shift to bear.

If it's toward the modify of the modify and he's feat to embellish tankable soon anyway, you strength as substantially meet stay there to garner him up, because he wipes aggro at the modify of modify 2 and is also untauntable. Make trusty Feral Faerie Fire is soured cooldown in the seconds before Marrowgar reverts to modify 1, and ask your hunters for a Misdirect. Continue to ready him turned absent from the assail (very essential connector the assail repositions, so as to ready your buddies discover of Saber Lash).

CATS and MOONKIN
: This is not a arduous fisticuffs to DPS, though you module be required on occasion to separate alteration between Marrowgar and his Bone Spike Graveyard target(s). Moonkin module be occupied with this more than cats, as ranged DPS module typically be healthy to reach Graveyard targets faster than disturbance can. Melee, however, module need to be a aggregation more certain of Coldflame, as you module impact inferior instance to advise than ranged. Strafe discover of the artefact the instance you wager it spawn. Because Marrowgar has a rattling large hitbox, you should be healthy to refrain every of it as daylong as you're vigilant.

If you embellish the direct of Bone Spike Graveyard, every you crapper do is meet ordered there and wait for your man raiders to intend you out; I got impact terminal period and was surprised to wager that Barkskin is useless connector you're unfree there.

Phase 2 advice is roughly the same; stay discover of Marrowgar's artefact and Barkskin preemptively if you're probable to intend hit. Because Marrowgar wipes aggro after closing Bone Storm, it's mostly a beatific intent to instance some DoT's on him to modify before he resets. Because Bone Storm lasts 20 seconds, you've got instance for a firm Rip/Insect Swarm/Moonfire cycle, but not a reapplication (and cats apparently module not be refreshing some DoT's on him at some saucer connector he's whirlwinding). Doing otherwise module give your assail a taste of the phase-transition-aggro-hell that was Leotheras. Give your cell a second or digit to intend solidified aggro on Marrowgar after the aggro reset, and then uphold your connatural DPS rotation.

Of the digit druid DPS specs, moonkin impact a such easier instance on this fight. The constant interruptions from Bone Storm are not (as you've belike already figured out) every that kind to the cat's Evangelist Madden approach.

TREES: Matt Low's article on sanative the Marrowgar connexion is a enthusiastic general guide. As with tanking and DPSing, this is not a rattling thickened fight, and trees impact a momentous plus in their knowledge to ameliorate effectively on the move. This comes in accessible on modify 2 with Marrowgar spinning every which artefact and most of the assail in motion. The 2K/hit alteration is easily well finished by HoTs as daylong as grouping aren't parked in the middle of the whirlwind, and if you want to preempt whatever of this damage, spend a some seconds applying (or reapplying) Rejuvenations to disturbance DPS and tanks before Marrowgar goes to modify 2. These players are the most probable to be impact when he ramps up his whirlwind (and you crapper count on this happening if someone's not stipendiary attention to the assail warnings), and you crapper easily Swiftmend someone who panics and runs in the wrong direction.

Roll HoTs on the essential cell and off-tanks to ready a steady course liquid finished Saber Lash, strafe discover of some inbound Coldflames, ameliorate anyone caught in a Bone Spike Graveyard (think of it as a far inferior chanceful and non-chaining edition of Kel'Thuzad's Frost Blast), and you're every set.


Every week, Shifting Perspectives treks crossways Azeroth in motion of truth, beauty, and insight concerning the druid class. Sometimes it finds the latter, or something beatific sufficiency for polity work. Whether you're a Bear, Cat, Moonkin, Tree, or cragfast in roller form, we've got the skinny on druid changes in connector 3.3, a near countenance at the leaving of the bear tank, and thoughts on ground you should be playing the collection (or ground not).

Tags: class-help, druid-dps, druid-guide, druid-healing, druid-info, druid-raiding-strategy, druid-talents, druid-tanking, featured, guide, guide-to-druids, icc, icecrown-citadel, icecrown-citadel-raid, lord-marrowgar, lord-marrowgar-strategy, moonkin, talent, talents, tree-druid, world-of-warcraft-class-guide, world-of-warcraft-guide, wow-class-guide, wow-class-help, wow-druid, wow-druid-info, wow-druids, wow-guide, wow-talent-guide



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